Student project made in my second year at NAD-UQAC over the course of about 4 months. I was in charge of the level design, level art and tilling textures, except for for the temple at the end, which I only polished and place the vegetation. I also had some fun with blueprints like the roots receding to the ground and using splines mesh for the vines.
We were told mid session that we had to have the lighting go from night to day to simulate changes we would have to face in the industry. This was our first big project in unreal and never had touched lighting or master shaders before so we are really proud of what we ended up with.