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Neo Bar

A small project I did in approximately 10 days using an artwork found on Artstation from a great concept artist named Daniel Romanovsky. I recommend you look at his other work: https://www.artstation.com/formlanguage

Everything in this scene was created by me expect for the poster and trash that came from Megascan. I used Houdini for the modeling to make interactive tools in Unreal that uses curves to generate the pipes and the wires. This lets place assets that are usually tedious to work with really fast and let the creativity flow.

All the materials where created in Substance Designer.

Grayscale

Grayscale

Ligthing

Ligthing

Albedo

Albedo

Pipe are generated along a curve. Every detail is adjustable in the editor and different corners can be generated.

Pipe are generated along a curve. Every detail is adjustable in the editor and different corners can be generated.

Cables are generated along a curve. The intensity and randomness of the curve can be adjusted in the editor.

Cables are generated along a curve. The intensity and randomness of the curve can be adjusted in the editor.