This is the first scene from a great comic, East of West, written by Jonathan Hickman and drawn by Nick Dragotta.
This is actually the result of me self-learning Houdini over the course of 3 weeks. I wanted to learn Houdini for it's non-destructive modeling workflow since a teacher casually mentioned he did most of his modeling with it. All the assets in this scene (expect the skull and bone, which I sculpted in VR) were made in a non-destructive way so that I can easily adjust every detail.
This was an excruciating but fun experience and I'm glad to have this incredibly powerful tool on my belt.
The explosion is simulated in Houdini but only used in Unreal for a couple frames to give the pieces velocity. After that it switches to physics simulation directly in Unreal, so it collides with the other objects in real time.
This is a tool I made that works with the Houdini plugin for Unreal to generate cliffs. It could easily be adjusted to a more realistic look.