Website powered by

WIP - Mining Ship Console

This is a project I did to practice the weighted normals and trimsheet workflow and make my hard surfaces skills better. I tried making full use of my trimsheet on a single assets to try and get a unique texture set look without baked maps. To do this this I used a triplanar projection for UV's and an edge wear based on the normals and generated in the shader. This is also the first piece of a bigger project I'm working on that will use the same workflow and trimsheet to make a complete environment, at which point I will polish this assets some more with vertex painting and decals to get an ever more unique look.

I designed this direct in 3d myself based on a story my brother has been working on. The complete environment will be a mining spaceship design to send miners away for a long time to mine asteroids.

It also had been a while since a did some procedurals textures in Designer so I did some new one for this project.

Saving space for the next part of the project

Saving space for the next part of the project

The edge wear function

The edge wear function