Level art project I did to have some fun in Unreal without spending too much time on quality assets. It was also my first venture in real time raytracing lighting in unreal 4.24, now I can't wait to try it out in 4.25!
I started with this pack found on the Unreal marketplace: https://www.unrealengine.com/marketplace/en-US/product/rome-fantasy-pack-i and also used assets from Quixel's Megascan collection, meanwhile learning how to use Bridge and Mixer to make my workflow faster.
The only thing I did myself was use SpreedTree to make the tree look more Mediterranean and create some vines since I couldn't find some that suited my needs.